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Recommendations for New Game Implementations
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tloomis



Joined: 02 May 04
Posts: 4

Location: Austin, TX

PostPosted: Sun Jul 11, 2004 1:03 am    Post subject: Recommendations for New Game Implementations Reply with quote

I really like the PBEM format and spielbyweb has done such a great job in implementation. So I have been considering other games that would be nice to see created here.

An ideal choice would be a game that 1) is great in its own right, 2) is a game of reasonable depth that provides room for analysis, 3) is heavily turn based so that your number of turns over the course of the game is relatively small and each turn can have a large impact on the game, 4) does not use negotiation as a means for player interaction, and of course 5) is relatively straightforward to implement (programatically, graphically, etc.).

My top choice at the moment is Hansa.

What do others think?

Tim
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Mabi



Joined: 13 May 04
Posts: 36

Location: Italy

PostPosted: Mon Jul 12, 2004 2:44 pm    Post subject: Re: Recommendations for New Game Implementations Reply with quote

tloomis wrote:

What do others think?


Tikal and Raja
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bb
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PostPosted: Wed Jul 28, 2004 10:10 pm    Post subject: Reply with quote

perhaps you could add a poll with your top 5?
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bcubed



Joined: 03 Dec 05
Posts: 3

Location: Birmingham UK.

PostPosted: Sat Jan 28, 2006 6:20 pm    Post subject: Reply with quote

I vote for Dungeon Twister and it's expansions.
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sodaswirlee



Joined: 03 Nov 05
Posts: 2


PostPosted: Sat Jan 28, 2006 7:51 pm    Post subject: Reply with quote

this suggestion breaks your 4th guidline, but i think Diplomacy would be a great addition. Every other PBM style online implementation is kinda.... lacking.
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TMJJS



Joined: 17 Nov 04
Posts: 70


PostPosted: Sat Jan 28, 2006 9:43 pm    Post subject: Re: Recommendations for New Game Implementations Reply with quote

tloomis wrote:
I really like the PBEM format and spielbyweb has done such a great job in implementation. So I have been considering other games that would be nice to see created here.

An ideal choice would be a game that 1) is great in its own right, 2) is a game of reasonable depth that provides room for analysis, 3) is heavily turn based so that your number of turns over the course of the game is relatively small and each turn can have a large impact on the game, 4) does not use negotiation as a means for player interaction, and of course 5) is relatively straightforward to implement (programatically, graphically, etc.).

Tim


My personal choice would be GOA! I think it's the perfect game for this type of play.
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philfry



Joined: 18 Dec 05
Posts: 9

Location: Ohio

PostPosted: Sat Jan 28, 2006 11:21 pm    Post subject: Reply with quote

sodaswirlee wrote:
this suggestion breaks your 4th guidline, but i think Diplomacy would be a great addition. Every other PBM style online implementation is kinda.... lacking.


Try www.dipbounced.com. The best online implementation that I have seen.
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Phil
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Riff



Joined: 30 Oct 05
Posts: 20


PostPosted: Sun Jan 29, 2006 12:35 pm    Post subject: Reply with quote

One of the 18-- series of Railway games would be good. Or Puerto Rico.
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sodaswirlee



Joined: 03 Nov 05
Posts: 2


PostPosted: Sun Jan 29, 2006 3:50 pm    Post subject: Reply with quote

Samurai would work.
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MarkJohnson



Joined: 02 Apr 04
Posts: 7


PostPosted: Sun Jan 29, 2006 5:43 pm    Post subject: Reply with quote

Hansa is a personal favorite, so I like that one. Entdecker, too. Both of these have noninteractive turns, but kind of a lot of little ones. Good, but not as ideal as some other choices.

El Grande and the Ragnar Bros. Kings & Castles (or Vikings Fury) might be good.
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RyanMC
SBW Developer


Joined: 13 Sep 05
Posts: 344

Location: Draper, UT USA

PostPosted: Sun Jan 29, 2006 5:56 pm    Post subject: Reply with quote

I think the biggest thing to consider is how many turns each player will have to take. If a game has one slow player that needs to respond to 40-50 turns, you may be in for a LONG game Smile
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HappyProle
SBW Developer


Joined: 28 Oct 05
Posts: 409

Location: Salt Lake City, UT

PostPosted: Sun Jan 29, 2006 10:54 pm    Post subject: Reply with quote

Samurai could be cool.
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striking_cobra



Joined: 07 Dec 05
Posts: 107

Location: Gloucester, UK

PostPosted: Mon Jan 30, 2006 2:41 am    Post subject: Reply with quote

Bridges of ShangriLa - fantastic game, pure strategy, absolutely no luck involved! It has a very easy rules set, there are only 3 things you can do each turn, so the coding would be (relatively) straight forward!
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Joel



Joined: 30 Aug 05
Posts: 6


PostPosted: Mon Jan 30, 2006 6:54 am    Post subject: Reply with quote

My vote's for El Grande.
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BrooklynCrew



Joined: 30 Jan 06
Posts: 2


PostPosted: Tue Jan 31, 2006 2:31 pm    Post subject: Reply with quote

It appears Caylus and El Grande are in development... I think Goa is an excellent suggestion. I'm a big Martin Wallace fan but those title might be a little too complicated... Liberte would be cool.

There are several popular Train/Destination games that could work...

Ticket to Ride, or Elfenland type stuff...
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