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New game poll
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Which game would you most like to see added to SBW?
Domaine
8%
 8%  [ 15 ]
Dune
12%
 12%  [ 23 ]
Goa
22%
 22%  [ 43 ]
In the Shadow of the Emperor
8%
 8%  [ 15 ]
Magna Grecia
5%
 5%  [ 10 ]
Maharaja
7%
 7%  [ 14 ]
Primordial Soup
8%
 8%  [ 15 ]
Samurai
13%
 13%  [ 25 ]
San Marco
7%
 7%  [ 14 ]
Torres
6%
 6%  [ 13 ]
Total Votes : 187

Author Message
fteplin



Joined: 30 Aug 05
Posts: 70

Location: San Diego, CA, USA

PostPosted: Mon Feb 27, 2006 8:43 pm    Post subject: New game poll Reply with quote

Spielbyweb is simply awesome.

Current games:
Amun-Re
Bus
Hoity-Toity
Reef Encounter
Tikal
Wallenstein

In testing:
La Citta
Santiago

In development:
Caylus
El Grande
Hacienda

Which game would you like to see added? Take the poll! I've added the top ones mentioned in the other post on this topic.

Write-in votes for the poll:
Acquire [2]
A Game of Thrones [4]
Age of Steam [3]
Alhambra [1]
Attika [3]
Lord of the Rings: Confrontation [1]
Mexica [2]
Mississippi Queen [1]
Oasis [1]
Puerto Rico [1]
Struggle of Empires [5]
Tower of Babel [1]
Twilight Imperium [1]
Wildlife [1]


Last edited by fteplin on Tue May 23, 2006 11:29 am; edited 18 times in total
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HappyProle
SBW Developer


Joined: 28 Oct 05
Posts: 409

Location: Salt Lake City, UT

PostPosted: Tue Feb 28, 2006 10:22 am    Post subject: Reply with quote

No Struggle of Empires?
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Big J



Joined: 11 Nov 05
Posts: 3


PostPosted: Tue Feb 28, 2006 10:34 am    Post subject: Reply with quote

I'd get almost no work done if Acquire was on here, but I suppose there would be no way that Hasbro/WoTC would allow that.
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fteplin



Joined: 30 Aug 05
Posts: 70

Location: San Diego, CA, USA

PostPosted: Tue Feb 28, 2006 10:44 am    Post subject: Reply with quote

HappyProle wrote:
No Struggle of Empires?

The poll function only seemed to allow 10 choices. But write-in votes are welcome!
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Byzantium



Joined: 19 Aug 05
Posts: 4


PostPosted: Tue Feb 28, 2006 2:56 pm    Post subject: Reply with quote

Mississippi Queen ! !
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Oldtree



Joined: 09 Feb 06
Posts: 1


PostPosted: Thu Mar 02, 2006 3:14 am    Post subject: Reply with quote

Goa
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L_Hudson



Joined: 25 Jan 06
Posts: 7

Location: Wellington NZ

PostPosted: Thu Mar 02, 2006 7:43 pm    Post subject: Reply with quote

Age of Steam
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L_Hudson



Joined: 25 Jan 06
Posts: 7

Location: Wellington NZ

PostPosted: Thu Mar 02, 2006 7:44 pm    Post subject: Reply with quote

Age of Steam
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freduk



Joined: 18 Jan 06
Posts: 433

Location: Bristol, UK

PostPosted: Sun Mar 05, 2006 8:11 am    Post subject: Reply with quote

Oasis
Alhambra
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striking_cobra



Joined: 07 Dec 05
Posts: 107

Location: Gloucester, UK

PostPosted: Sun Mar 05, 2006 8:25 am    Post subject: Reply with quote

freduk wrote:
Oasis


grrrrrr! shudder....
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freduk



Joined: 18 Jan 06
Posts: 433

Location: Bristol, UK

PostPosted: Sun Mar 05, 2006 8:31 am    Post subject: Caylus Reply with quote

I see that Caylus is 'in development'.
Whilst this is, on the surface, a good play by email game in that you want time to think each move, I can't help thinking that there are far too many 'player-turns'. That is, too many times when you take an action then pass to the next player. (Is there a term for this discrete game phase ?)
I did some rough maths based on a real-life game last Thursday.
A typical 4-player game might average 15 rounds. In each round, each player may average placing 5 men. Each man placed also means a man 'actioned' later in the round. So each player takes 10 'moves' in a round (sometimes less, if you can 'action' more than one man at a time). That's 40 'moves' in a round and 15 rounds in a game. That's 600 'moves' or 'player-turns', each then waiting for the next player to log in and take their turn. You could get married and have kids in the time it takes to play this game ! And this is an 'average', not a worst case. Imagine a 5-player game where players are in different time-zones and only manage 1 turn per day at best.
I think I'm trying to say that, in my opinion only, Caylus would not make a good game for this site.
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nearsider



Joined: 22 Jan 06
Posts: 42

Location: New York, NY

PostPosted: Sun Mar 05, 2006 12:54 pm    Post subject: Reply with quote

As much as I like Caylus, I agree that it wouldn't make a great game for this site. Although, in response to freduk, most of the "actioned" workers can be activated automatically, as they don't require a choice. But you still have to wait for people to choose which cube to get, what building to build, how much to build in the castle, etc., so a lot of the activations do require choices.

It would take forever. PBW sites are good for games in which a lot happens on a turn; Caylus is not one of those games, as each turn is quite short.
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fteplin



Joined: 30 Aug 05
Posts: 70

Location: San Diego, CA, USA

PostPosted: Mon Mar 06, 2006 1:23 pm    Post subject: Reply with quote

freduk wrote:
Oasis
Alhambra


Just one vote, please. Let me know which you'd prefer and I'll add it to the "write-ins."
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fteplin



Joined: 30 Aug 05
Posts: 70

Location: San Diego, CA, USA

PostPosted: Mon Mar 06, 2006 1:27 pm    Post subject: Reply with quote

nearsider wrote:
PBW sites are good for games in which a lot happens on a turn; Caylus is not one of those games, as each turn is quite short.

I would tend to agree. I would much rather see time and energy spent on the other games in testing and development.
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HappyProle
SBW Developer


Joined: 28 Oct 05
Posts: 409

Location: Salt Lake City, UT

PostPosted: Mon Mar 06, 2006 2:28 pm    Post subject: Reply with quote

In light of the comments about Caylus being too long, I thought I should point out that Goa (currently leading the poll) would also be a very long game. RyanMC and I figured the number of player turns required would go about as follows (where A is the number of additional action cards -- beyond the guaranteed 8 -- to be dealt with):

2-Player: 128 + A
3-Player: 208 + A
4-Player: 304 + A

For sake of comparison, I think Amun Re can be estimated as:
2-Player: 84
3-Player: 116
4-Player: 148
5-Player: 180
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