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Which game would you most like to see added to SBW? |
Domaine |
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8% |
[ 15 ] |
Dune |
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12% |
[ 23 ] |
Goa |
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22% |
[ 43 ] |
In the Shadow of the Emperor |
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8% |
[ 15 ] |
Magna Grecia |
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5% |
[ 10 ] |
Maharaja |
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7% |
[ 14 ] |
Primordial Soup |
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8% |
[ 15 ] |
Samurai |
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13% |
[ 25 ] |
San Marco |
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7% |
[ 14 ] |
Torres |
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6% |
[ 13 ] |
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Total Votes : 187 |
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fteplin
Joined: 30 Aug 05 Posts: 70
Location: San Diego, CA, USA
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Posted: Mon Feb 27, 2006 8:43 pm Post subject: New game poll |
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Spielbyweb is simply awesome.
Current games:
Amun-Re
Bus
Hoity-Toity
Reef Encounter
Tikal
Wallenstein
In testing:
La Citta
Santiago
In development:
Caylus
El Grande
Hacienda
Which game would you like to see added? Take the poll! I've added the top ones mentioned in the other post on this topic.
Write-in votes for the poll:
Acquire [2]
A Game of Thrones [4]
Age of Steam [3]
Alhambra [1]
Attika [3]
Lord of the Rings: Confrontation [1]
Mexica [2]
Mississippi Queen [1]
Oasis [1]
Puerto Rico [1]
Struggle of Empires [5]
Tower of Babel [1]
Twilight Imperium [1]
Wildlife [1]
Last edited by fteplin on Tue May 23, 2006 11:29 am; edited 18 times in total |
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HappyProle SBW Developer

Joined: 28 Oct 05 Posts: 409
Location: Salt Lake City, UT
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Posted: Tue Feb 28, 2006 10:22 am Post subject: |
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No Struggle of Empires? |
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Big J
Joined: 11 Nov 05 Posts: 3
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Posted: Tue Feb 28, 2006 10:34 am Post subject: |
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I'd get almost no work done if Acquire was on here, but I suppose there would be no way that Hasbro/WoTC would allow that. |
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fteplin
Joined: 30 Aug 05 Posts: 70
Location: San Diego, CA, USA
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Posted: Tue Feb 28, 2006 10:44 am Post subject: |
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HappyProle wrote: | No Struggle of Empires? |
The poll function only seemed to allow 10 choices. But write-in votes are welcome! |
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Byzantium
Joined: 19 Aug 05 Posts: 4
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Posted: Tue Feb 28, 2006 2:56 pm Post subject: |
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Mississippi Queen ! ! |
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Oldtree
Joined: 09 Feb 06 Posts: 1
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Posted: Thu Mar 02, 2006 3:14 am Post subject: |
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Goa |
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L_Hudson
Joined: 25 Jan 06 Posts: 7
Location: Wellington NZ
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Posted: Thu Mar 02, 2006 7:43 pm Post subject: |
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Age of Steam |
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L_Hudson
Joined: 25 Jan 06 Posts: 7
Location: Wellington NZ
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Posted: Thu Mar 02, 2006 7:44 pm Post subject: |
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Age of Steam |
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freduk

Joined: 18 Jan 06 Posts: 433
Location: Bristol, UK
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Posted: Sun Mar 05, 2006 8:11 am Post subject: |
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Oasis
Alhambra |
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striking_cobra
Joined: 07 Dec 05 Posts: 107
Location: Gloucester, UK
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Posted: Sun Mar 05, 2006 8:25 am Post subject: |
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grrrrrr! shudder.... |
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freduk

Joined: 18 Jan 06 Posts: 433
Location: Bristol, UK
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Posted: Sun Mar 05, 2006 8:31 am Post subject: Caylus |
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I see that Caylus is 'in development'.
Whilst this is, on the surface, a good play by email game in that you want time to think each move, I can't help thinking that there are far too many 'player-turns'. That is, too many times when you take an action then pass to the next player. (Is there a term for this discrete game phase ?)
I did some rough maths based on a real-life game last Thursday.
A typical 4-player game might average 15 rounds. In each round, each player may average placing 5 men. Each man placed also means a man 'actioned' later in the round. So each player takes 10 'moves' in a round (sometimes less, if you can 'action' more than one man at a time). That's 40 'moves' in a round and 15 rounds in a game. That's 600 'moves' or 'player-turns', each then waiting for the next player to log in and take their turn. You could get married and have kids in the time it takes to play this game ! And this is an 'average', not a worst case. Imagine a 5-player game where players are in different time-zones and only manage 1 turn per day at best.
I think I'm trying to say that, in my opinion only, Caylus would not make a good game for this site. |
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nearsider
Joined: 22 Jan 06 Posts: 42
Location: New York, NY
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Posted: Sun Mar 05, 2006 12:54 pm Post subject: |
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As much as I like Caylus, I agree that it wouldn't make a great game for this site. Although, in response to freduk, most of the "actioned" workers can be activated automatically, as they don't require a choice. But you still have to wait for people to choose which cube to get, what building to build, how much to build in the castle, etc., so a lot of the activations do require choices.
It would take forever. PBW sites are good for games in which a lot happens on a turn; Caylus is not one of those games, as each turn is quite short. |
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fteplin
Joined: 30 Aug 05 Posts: 70
Location: San Diego, CA, USA
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Posted: Mon Mar 06, 2006 1:23 pm Post subject: |
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freduk wrote: | Oasis
Alhambra |
Just one vote, please. Let me know which you'd prefer and I'll add it to the "write-ins." |
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fteplin
Joined: 30 Aug 05 Posts: 70
Location: San Diego, CA, USA
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Posted: Mon Mar 06, 2006 1:27 pm Post subject: |
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nearsider wrote: | PBW sites are good for games in which a lot happens on a turn; Caylus is not one of those games, as each turn is quite short. |
I would tend to agree. I would much rather see time and energy spent on the other games in testing and development. |
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HappyProle SBW Developer

Joined: 28 Oct 05 Posts: 409
Location: Salt Lake City, UT
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Posted: Mon Mar 06, 2006 2:28 pm Post subject: |
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In light of the comments about Caylus being too long, I thought I should point out that Goa (currently leading the poll) would also be a very long game. RyanMC and I figured the number of player turns required would go about as follows (where A is the number of additional action cards -- beyond the guaranteed 8 -- to be dealt with):
2-Player: 128 + A
3-Player: 208 + A
4-Player: 304 + A
For sake of comparison, I think Amun Re can be estimated as:
2-Player: 84
3-Player: 116
4-Player: 148
5-Player: 180 |
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