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Short Game Variant?
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stargate



Joined: 09 Dec 04
Posts: 603

Location: North Attleboro, Ma USA

PostPosted: Sat Feb 17, 2007 10:46 am    Post subject: Reply with quote

removing all the clear tiles will mean the only location for a camp
will be an explored treasure tile
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RyanMC
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Joined: 13 Sep 05
Posts: 344

Location: Draper, UT USA

PostPosted: Sat Feb 17, 2007 10:46 am    Post subject: Reply with quote

I think a lot of these questions can be answered in multiple ways. We probably need to have a defined goal of what the variant is trying to achieve. If we want the game to play "the same" but just faster then we should try to keep the basic scoring potential of each type of tile the same.

I think for sure we remove "sets" of treasure. You need to keep the ability to score the triple alive for everyone, or the risk of going after late treasure is going to be way to great.

I think that possibly lowering the bell curve on the temples may work. Kill one of each excavation tile (thus removing the 10) may be interesting.

We may also want to eliminate a few workers from the supply. If we leave the same number in the game, camp placement may become even more important than it already is. If you can just unload a nearly limitless supply of workers from a camp in the shortened game it may unbalance things. We may want to remove a % of workers that is equal to the number of tiles removed.

Just some thoughts.

Ryan
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mrbass



Joined: 05 Apr 06
Posts: 182

Location: Las Vegas

PostPosted: Sat Feb 17, 2007 11:20 am    Post subject: Reply with quote

RyanMC wrote:

We may also want to eliminate a few workers from the supply. If we leave the same number in the game, camp placement may become even more important than it already is. If you can just unload a nearly limitless supply of workers from a camp in the shortened game it may unbalance things. We may want to remove a % of workers that is equal to the number of tiles removed.

Just some thoughts.

Ryan


My copy of Tikal comes with 19 workers each so I have to remove 1 from each color as there is a limit of 18 per the instructions. I reckon though most people just play with 19 workers even though they're not supposed to.
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StanislavTikal



Joined: 20 Jul 06
Posts: 65

Location: Europe, Czechland, Brno, Jungle

PostPosted: Sat Feb 17, 2007 1:45 pm    Post subject: Variant Indiana Jones? Reply with quote

When on the 1 tile is 3 more players then other , 1 worker will killed?
With 5 points.
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HappyProle
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Joined: 28 Oct 05
Posts: 409

Location: Salt Lake City, UT

PostPosted: Sat Feb 17, 2007 4:59 pm    Post subject: Reply with quote

One variant at a time. Let's try to keep this on the topic of the shorter game variant.
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TheCat



Joined: 15 Feb 05
Posts: 97


PostPosted: Sun Feb 18, 2007 7:58 am    Post subject: Reply with quote

RyanMC wrote:
We probably need to have a defined goal of what the variant is trying to achieve.


I don't think the goal is a faster game. Instead, I think the goal is more player interaction. The 'problem' with the 2 and 3 player games is that there is so much space on the board, the players have no reason to compete for resources.
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565656gg



Joined: 08 Dec 20
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PostPosted: Tue Dec 29, 2020 2:02 am    Post subject: dhidhi Reply with quote

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565656gg



Joined: 08 Dec 20
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PostPosted: Tue Dec 29, 2020 2:10 am    Post subject: Reply with quote

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April



Joined: 04 Jan 21
Posts: 10

Location: Canton, Massachusetts

PostPosted: Mon Jan 04, 2021 6:01 am    Post subject: Reply with quote

Yeah, it's cool
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